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Is it possible to adjust the output volume of a single event playing instance (AkPlayingID) using the API?

One example is collision sounds. The harder the hit the louder we want it to be. 

The only method I have found so far to do this is to have the sound designers set up an RTPC which controls just the volume within their side.

Is there a simpler way to adjust volume on a ANY playing instance using the API? Otherwise, if the RPTC is the way to go, is there a way to create one and attach it to all events in batch?

Thanks!

in General Discussion by Kevin S. (110 points)

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