I'm having trouble getting the Engine to load in Unity 5, I keep getting an 'EntryPointNotFoundException' relating to the name of the game, this is the line throwing the error:
#if UNITY_EDITOR
AkSoundEngine.SetGameName(Application.productName + " (Editor)");
This is the line causing the error in AKInitializer.cs
If I comment that line out or just add my own name the error doesn't show any more, but instead I'm getting a 'AK_WrongBankVersion' exception for Init.bnk despite having built them out with the latest WWise build: 2015.1.1 build 5434
It seems like every time I try and update the Unity Integration there's something that breaks, really frustrating to waste so much time on something that should just work >:(