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Wwise and Unity Remote Connection Troubleshooting Checklist

Environment & Versions

  • Unity version: 6000.0.23f1

  • Wwise version: 2024.1.0.8669

  • macOS: Running locally on a single machine

  • Wwise Unity integration installed via Wwise Launcher: Yes


Wwise Launcher Setup

  • Wwise 2024.1.0.8669 installed

  • SDK (C++) installed

  • macOS deployment platform selected during install

  • Integration path matches Unity project root

  • Correct .wproj file selected during integration

  • Wwise Launcher shows green checkmark and “Operation completed successfully”

  • Mac platform added in Wwise Project > Platform Manager

  • SoundBanks generated for both Mac and Windows

  • GeneratedSoundBanks appear in Unity at /StreamingAssets/Audio/GeneratedSoundBanks


Unity Project Settings > Wwise

  • Wwise Project path: Correct

  • Wwise Application path: Correct (/Applications/Audiokinetic/Wwise2024.1.0.8669/Wwise.app)

  • SoundBanks path: Audio/GeneratedSoundBanks

  • "Connect to Wwise": Enabled

  • WAAPI port: 8080

  • WAAPI IP address: 127.0.0.1

  • WAAPI enabled

  • "Load Sound Engine in Edit Mode": Disabled (intentionally)

  • "Add Listener to Main Camera": Enabled

  • "Auto-delete WwiseObjectReferences": Enabled

  • "Show Spatial Audio Warnings": Enabled


Unity Project Settings > Wwise Initialization

  • Root Output Path points to correct GeneratedSoundBanks directory under StreamingAssets

  • SoundBank folders set for both Mac and Windows

  • “Copy Streamed Files” checked for both platforms under Post-Generation Step

  • WAAPI communication settings:

    • Pool Size: 262144

    • Discovery Broadcast Port: 24024

    • Command Port: 0

    • Initialize System Comms: Enabled

    • Comm System (Mac): Ak Comm System_Socket


Wwise Preferences (User Preferences Dialog)

  • WAAPI enabled

  • Allow connections from: 127.0.0.1

  • WAMP port: 8080

  • HTTP port: 8090


Testing and Validation

  • Unity is running in Play mode during remote connection attempts

  • Unity Console shows no major Wwise or SoundBank errors

  • Wwise Picker in Unity shows green "Connected" status

  • SoundBanks generate successfully

  • Project refreshed in Unity after SoundBank generation

  • Remote Connections window in Wwise remains empty (no Unity instance appears)

  • Console logs in Unity and Wwise include error:

    • Cannot execute call because Wwise has an exclusive lock.

    • WAMP CALL error 'ak.wwise.locked' invoking 'ak.wwise.core.object.get'

  • Process list confirms Unity is running with proper -projectpath and WAAPI arguments


Outstanding Issue

  • Despite confirmed integration, correct configuration, and functional WAAPI port, Unity does not appear in Wwise Remote Connections

  • WAAPI connection is established, but exclusive lock prevents remote interaction

  • Unity is active and in play mode, but Wwise continues to report WAAPI lock errors

  • Wwise logs confirm session attempts, followed by repeated WAAPI lock errors

in General Discussion by Forrest Hurd (140 points)

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