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Hello! I have been struggling with an issue for a while now which I think I have traced to not having unity packages installed. Under packages, Unity integration does not appear. When I try a clean install there are also no options. I am working on projects for school requiring me to use Unity Build: 6000.0.23f1 Wwise Build: 2024.1.0.8669. All of the trouble shooting fixes I can find point to confirming integration, but I have nothing to interact with and can not figure out why. The unity project, under integrated platforms, shows an "x" where that apple should be and a windows sign. So I know I have not mac integration, but I can not work out the reason I do not have the option to integrate or why Unity does not appear at all in my packages anytime during or after the installation process. Any help GREATLY appreciated. 

ago in General Discussion by Forrest Hurd (140 points)

1 Answer

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I was able to reinstall wwise and get the prompt to integrate unity again, which failed. Looking at the logs I noticed it was getting a license authorization denial from Unity. Although I had a free license, this was a new computer so I clicked add license in Unity again and it added the file needed for authorization. When I went to reintegrate it said it was successful. 

Unfortunately that did not solve my problem. I still show no Mac integration in the Wwise Launcher. Unity says "connected" but, for example, when I try to establish remote access in Wwise, Unity does not appear. 

Wwise and Unity Remote Connection Troubleshooting Checklist

Environment & Versions

  • Unity version: 6000.0.23f1

  • Wwise version: 2024.1.0.8669

  • macOS: Running locally on a single machine

  • Wwise Unity integration installed via Wwise Launcher: Yes


Wwise Launcher Setup

  • Wwise 2024.1.0.8669 installed

  • SDK (C++) installed

  • macOS deployment platform selected during install

  • Integration path matches Unity project root

  • Correct .wproj file selected during integration

  • Wwise Launcher shows green checkmark and “Operation completed successfully”

  • Mac platform added in Wwise Project > Platform Manager

  • SoundBanks generated for both Mac and Windows

  • GeneratedSoundBanks appear in Unity at /StreamingAssets/Audio/GeneratedSoundBanks


Unity Project Settings > Wwise

  • Wwise Project path: Correct

  • Wwise Application path: Correct (/Applications/Audiokinetic/Wwise2024.1.0.8669/Wwise.app)

  • SoundBanks path: Audio/GeneratedSoundBanks

  • "Connect to Wwise": Enabled

  • WAAPI port: 8080

  • WAAPI IP address: 127.0.0.1

  • WAAPI enabled

  • "Load Sound Engine in Edit Mode": Disabled (intentionally)

  • "Add Listener to Main Camera": Enabled

  • "Auto-delete WwiseObjectReferences": Enabled

  • "Show Spatial Audio Warnings": Enabled


Unity Project Settings > Wwise Initialization

  • Root Output Path points to correct GeneratedSoundBanks directory under StreamingAssets

  • SoundBank folders set for both Mac and Windows

  • “Copy Streamed Files” checked for both platforms under Post-Generation Step

  • WAAPI communication settings:

    • Pool Size: 262144

    • Discovery Broadcast Port: 24024

    • Command Port: 0

    • Initialize System Comms: Enabled

    • Comm System (Mac): Ak Comm System_Socket


Wwise Preferences (User Preferences Dialog)

  • WAAPI enabled

  • Allow connections from: 127.0.0.1

  • WAMP port: 8080

  • HTTP port: 8090


Testing and Validation

  • Unity is running in Play mode during remote connection attempts

  • Unity Console shows no major Wwise or SoundBank errors

  • Wwise Picker in Unity shows green "Connected" status

  • SoundBanks generate successfully

  • Project refreshed in Unity after SoundBank generation

  • Remote Connections window in Wwise remains empty (no Unity instance appears)

  • Console logs in Unity and Wwise include error:

    • Cannot execute call because Wwise has an exclusive lock.

    • <code data-start="2573" data-

ago by Forrest Hurd (140 points)
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