I was able to reinstall wwise and get the prompt to integrate unity again, which failed. Looking at the logs I noticed it was getting a license authorization denial from Unity. Although I had a free license, this was a new computer so I clicked add license in Unity again and it added the file needed for authorization. When I went to reintegrate it said it was successful.
Unfortunately that did not solve my problem. I still show no Mac integration in the Wwise Launcher. Unity says "connected" but, for example, when I try to establish remote access in Wwise, Unity does not appear.
Wwise and Unity Remote Connection Troubleshooting Checklist
Environment & Versions
Unity version: 6000.0.23f1
Wwise version: 2024.1.0.8669
macOS: Running locally on a single machine
Wwise Unity integration installed via Wwise Launcher: Yes
Wwise Launcher Setup
Wwise 2024.1.0.8669 installed
SDK (C++) installed
macOS deployment platform selected during install
Integration path matches Unity project root
Correct .wproj
file selected during integration
Wwise Launcher shows green checkmark and “Operation completed successfully”
Mac platform added in Wwise Project > Platform Manager
SoundBanks generated for both Mac and Windows
GeneratedSoundBanks appear in Unity at /StreamingAssets/Audio/GeneratedSoundBanks
Unity Project Settings > Wwise
Wwise Project path: Correct
Wwise Application path: Correct (/Applications/Audiokinetic/Wwise2024.1.0.8669/Wwise.app
)
SoundBanks path: Audio/GeneratedSoundBanks
"Connect to Wwise": Enabled
WAAPI port: 8080
WAAPI IP address: 127.0.0.1
WAAPI enabled
"Load Sound Engine in Edit Mode": Disabled (intentionally)
"Add Listener to Main Camera": Enabled
"Auto-delete WwiseObjectReferences": Enabled
"Show Spatial Audio Warnings": Enabled
Unity Project Settings > Wwise Initialization
Root Output Path points to correct GeneratedSoundBanks directory under StreamingAssets
SoundBank folders set for both Mac and Windows
“Copy Streamed Files” checked for both platforms under Post-Generation Step
WAAPI communication settings:
Pool Size: 262144
Discovery Broadcast Port: 24024
Command Port: 0
Initialize System Comms: Enabled
Comm System (Mac): Ak Comm System_Socket
Wwise Preferences (User Preferences Dialog)
Testing and Validation
Unity is running in Play mode during remote connection attempts
Unity Console shows no major Wwise or SoundBank errors
Wwise Picker in Unity shows green "Connected" status
SoundBanks generate successfully
Project refreshed in Unity after SoundBank generation
Remote Connections window in Wwise remains empty (no Unity instance appears)
Console logs in Unity and Wwise include error: