Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes

I am trying to set up a blueprint system in Unreal Engine, that would let me choose the audio output device from a menu in-game, during runtime, not just rely on the system device (sometimes for my needs I need multiple different output devices, not tied to the system device). How could this be done?

Unreal Engine 5.5.4.

Wwise 2024.1.5.8803

ago in General Discussion by Matīss Vikmanis (100 points)

Please sign-in or register to answer this question.

...