I am hitting a bit of a roadblock when it comes to Multiplayer Interactive Music
The scenario
A player or group of players is in combat on one part of the map
A player or group of players is NOT in combat on another part of the map
I want only the players in combat to hear combat music.
Setting a switch with the LOCAL player does not transition to the Combat music as expected. It seems only the use of the MUSIC object accomplishes this, which in turn, changes the music Globally for all players, even those not in Combat.
Any thoughts or designs that have dealt with this in WWise to allow for different pieces of music for multiple players?