Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Hello. When I try to modify the Wwise installation of my Unity I get the following Error: Cannot read properties of null (reading 'SoundbankPath'). The game works both in the editor and in build, and I have checked all the settings I can think of. Has anyone gotten this message before?

Thanks.
ago in General Discussion by Lorién P. (100 points)

1 Answer

0 votes

For a Unity project using Wwise, the SoundbankPath is what you configure as the Base Path in the Wwise Initialization Settings. Did you double-check that setting too?

ago by Guillaume R. (Audiokinetic) (6.0k points)
Hello, and thanks for the answer. I have checked the Initialization settings and they currently have "Audio/GeneratedSoundbanks" as their BasePath, with both Mac and Windows options checked.
...