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Hello. When I try to modify the Wwise installation of my Unity I get the following Error: Cannot read properties of null (reading 'SoundbankPath'). The game works both in the editor and in build, and I have checked all the settings I can think of. Has anyone gotten this message before?

Thanks.
in General Discussion by Lorién P. (130 points)

1 Answer

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Best answer

For a Unity project using Wwise, the SoundbankPath is what you configure as the Base Path in the Wwise Initialization Settings. Did you double-check that setting too?

by Guillaume R. (Audiokinetic) (8.3k points)
selected by Mads Maretty (Audiokinetic)
Hello, and thanks for the answer. I have checked the Initialization settings and they currently have "Audio/GeneratedSoundbanks" as their BasePath, with both Mac and Windows options checked.
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