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0 votes

Hi,

I am using the AstoundSound 3D RTI and Auro3D plug-ins and they work fine when implemented in the “Cube demo” from your Wwise 101-course.

Unfortunately, when I use a soundbank that includes these plug-ins in a Unity 5 project through your integration package, the sounds play but there is no effect applied on them.

Instead, Wwise returns several error message in Unity following the format below, where only the plug-in id number (bold) changes:

Wwise: Plug-in not registered: 200774(Object: -1)

Other id numbers include: 4163, 266307 and 4294967295. 

I have gone through the Assets.Wwise.Activate Plugins> Profile route, which returns “AkSoundEngine Plugins already activated for Profile” but the error messages keep appearing.

Could you please advise how to make these plug-ins be registered in Unity 5?

Best regards,

Patrick

 

Versions used:

  • Wwise version  2014.1.4 (Build 5248) for Mac
  • WwiseUnityIntegration_v2014.1.4_Mac.unitypackage
  • Unity 5 version 5.0.1f1
  • Mac OS X 10.8.5
in General Discussion by Patrick B. (100 points)

1 Answer

0 votes
Licensed plugins are not enabled by default with the Unity integration, because it had an impact on the built game size. To use those plugins in Unity, you need to recompile the native (C++) plugin yourself, and then copy this dll to your Unity project.

You can refer to the integration documentation, under section Wwise Unity Integration > Install the integration in a Unity project > Adding Licensed plugins to Unity for information on how to do this.
by Benoit S. (Audiokinetic) (16.0k points)
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