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0 votes

Hi,

I got Unreal's MetaSounds audio into Wwise via AudioLink settings. I was wondering however if it is possible to have multiple Inputs, each for a respective SoundSubmixes?
I could not get that to work, all audio is just fed into the first Input of Wwise and using multiple AudioLink Settings set up with individual Play events does not work.

The goal I aim for is to have multiple 7.1 SoundSubmixes and each respective Submix is routed and its channel offset in order for a virtual/hardware interface of 32-64-128 channels to have all these 7.1 MetaSounds SoundSubmixes stacked on top of eachother. Does this make sense? I thought it would be possible with AudioLink...

Cheers,

Wouter Weynants

in General Discussion by Wouter Weynants (100 points)

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