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I'm trying to implement motion (rumble) on the XBox Series and I can't find what ID I'm meant to pass in to target specific controllers. I can't use AK::SoundEngine::GetGameInputDeviceID as recommended by the documentation as that function is not supported in Unity. I can't simply pass in 0 as I have to support the case where a user has multiple controllers but only a specific one (the one selected by the player) has rumble. I've tried using Device.id, GXDKGamepad.gamepadID, and the index that the device appears at when looping through all devices or gamepads. Nothing works. Regardless of what I pass in, when multiple controllers are connected, only one controller will rumble with no way to change which controller that is.

Cheers,

Jason

in General Discussion by Jason S. (100 points)

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