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Hello folks,
I’m a software engineer working on a new unannounced game. As we are currently planning our integration, I have some questions about DLCs.
 
Plateforme: Unity 2021.3.41f1
Target device: Android & IOS
Problematic: We need to reduce our build size for the first download of the game.
 
What we have in mind (and it’s maybe wrong) is to pack our first build with all events (or most) pointing to “empty/silence” sounds. Which would looks like this
 
Included in the build:
  • SoundBank
    • Working unit
      • FXContainer
        • Sound_Shotgun_Fire
 
DLC #1:
  • SoundBank
    • Working unit
      • VoicelinesContainer
        • NewSound_Hello_World
      • FXContainer
        • Sound_Shotgun_Fire
 
It would work as follows:
  • The DLC adds new sounds, events, and all related assets via new containers, etc.
  • The DLC will override some containers (like voicelines in this example) by replacing all sounds that are "silenced" in the original container.
 
Another solution would be to have an almost blank soundbank in the main build and then load DLC packages depending on the user's needs:
  • DLC #1: All FX for season 1
  • DLC #2: All voicelines for season 1
  • ...
What would be your suggestions?
 
Best regards.
in General Discussion by Julien Boyer (100 points)

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