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0 votes
I'm adding Wwise audio events to a sequence in UE Sequencer. The issue I'm having is that since they're just events on a sequence timeline, and not emitters sitting in teh level, positioning/attenuation doesn't work. The sound just plays in 2d and only the general controls (volume, filtering) work to alter the sound. Is there a way to set attenuation?
in General Discussion by Brian G. (100 points)

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