When developing a mobile game, reducing download size is a high priority. Playback, however, requires fully decompressed sound to prevent stalls/stuttering; especially when playing numerous, relatively short sounds. I'd like to know the optimal method for achieving this with wwise. Can I decompress a sound bank on load? Do I need to write a plugin? Is there a way to convert and save PCM sound when the app is first launched? Thanks for any help.