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I initially naively thought that when an object is destroyed, the sound would disappear along with it. However, the actual behavior is not like this, and I’m not sure if it’s an issue with our project. When the game switches to another scene and the object has already been destroyed, I connected to Wwise for inspection and found that the sound is still continuously playing.I’d like to know, for continuous sound effects attached using official components, what is the common practice to stop the sound when the object is destroyed? How is this handled in your projects?
in General Discussion by 泽伟 (100 points)

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