wwise版本:2022.1.12.8435
unity版本:2020.3.40
崩溃堆栈如下:
Crashed: Thread: SIGSEGV 0x0000000000000000
#00 pc 0x0
#01 pc 0xdc604 libAkSoundEngine.so (BuildId: fcfef8b28f68e0cc85eff884d76d6787f9ffff06)
#02 pc 0xe9a30 libAkSoundEngine.so (BuildId: fcfef8b28f68e0cc85eff884d76d6787f9ffff06)
#03 pc 0xebcf054 libil2cpp.so (AkSoundEnginePINVOKE.CSharp_AkSerializedCallbackHeader_pNext_get [AK.Wwise.Unity.API1.cpp]) (BuildId: 358ba67f536471a2)
#04 pc 0xe574fc0 libil2cpp.so (AkCallbackManager.PostCallbacks [AK.Wwise.Unity.API.cpp]) (BuildId: 358ba67f536471a2)
#05 pc 0x107240c8 libil2cpp.so (AkSoundEngineController.LateUpdate [AK.Wwise.Unity.MonoBehaviour.cpp]) (BuildId: 358ba67f536471a2)
#06 pc 0x6aeded0 libil2cpp.so (RuntimeInvoker_TrueVoid(void (*)(), MethodInfo const*, void*, void**) [Il2CppInvokerTable.cpp]) (BuildId: 358ba67f536471a2)
#07 pc 0x735ae18 libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) [Runtime.cpp:568]) (BuildId: 358ba67f536471a2)
#08 pc 0x123fcd4 libunity.so (__emutls_register_common) (BuildId: 8aba0dbeef04dfdabee53d29e816326403e716b6)
#09 pc 0x327be4 libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)) (BuildId: 8aba0dbeef04dfdabee53d29e816326403e716b6)
#10 pc 0x33d498 libunity.so (MonoBehaviour::CallUpdateMethod(int)) (BuildId: 8aba0dbeef04dfdabee53d29e816326403e716b6)