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0 votes
Hello,

 

I've recently integrated WWISE into Godot 4.2 to provide audio support for a project. However, I can't find any documentation at all on using WWISE within C#. As the rest of the project is in C#, I can not use the inherent GD language to code audio with. Does anyone know where documentation on using C# with WWISE would be? At the very least, what libraries can I add to Visual Studio (and where are they located) to access classes within WWISE?

The few tutorials I have seen in other languages show that the AK classes can be accessed in code (GD, python, etc.) but I can't even access them in C# without a library to add them.
dans General Discussion par Billy Wilson (100 points)

1 Réponse

0 votes

I managed to use Wwise with godot and C# by using the Godot Wwise plugin, then creating a sort of C# wrapper, calling the gdscript methods from C# ( like it is explained here : https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html) .
Good luck !

par Léo Demicheli (140 points)
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