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Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
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0 votes
I used 2019 in unreal 4.27,when i found the question,i update Wwise 2019 to 2021,there is the question too.I found the soure of 4.27 is the code "FAppEntry::RestartAudio();",but it not restarted wwise audio, and i change the audio volume, the audio worked after 5 to 10 sec.If i don't do anything after iphone call,the game audio would never restart.I only do restart the game,the game audio could start.I want to solve the problem,how could I do?
in General Discussion by dekun L. (100 points)

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