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I would like to use PostAudioInputEvent to pass the Unity audio source to Wwise and play it back with spatial audio.
However, the only way I know of to do ambient playback in Unity is to use the AkAmbient component, which drowns out the AudioInputEvent when I play the above source.
Do you know of a solution?

Unity 2022.3.11f1

Wwise 2023.1.0.8367.2953
in General Discussion by 充紘 藤澤 (100 points)

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