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+1 支持

UE4.27.2 with Wwise Integration 2022.1.7.8290.2779

If I open my game and hit play, then close the engine, it will crash.

To fix it, I have removed every reference to AK audio object and every function that uses it. After that, I removed all includes for any AKAudio file. If I open the game and hit play, then close it, everything is fine.

If I include "AkAudioEvent.h" in any header file, this check fails:

template<int32 SIZE, int TPaddingForCacheContention, typename TTrackingCounter = FNoopCounter, bool AllowDisablingOfTrim = false>
class TLockFreeFixedSizeAllocator
{
public:

    /** Destructor, returns all memory via FMemory::Free **/
    ~TLockFreeFixedSizeAllocator()
    {
       check(!NumUsed.GetValue());
       Trim();
    }

 

Zack S. (110 ポイント) General Discussion
We have this issue as well, curious if anyone ever found a fix.

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