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0 votes
We need to compress the project weight to 150 MB. To do this, you need to load all the material dynamically already on the loading screen of the game. So that the user downloads only the installer, and only then initializes all the data.

This leads to the question of whether it is possible to dynamically load the sound bank into the project, and not embed it initially, since it takes up a lot of space.

Thanks!
closed with the note: Wwise Addressables Package for Unity
in Feature Requests by Egor S. (100 points)
closed by Egor S.
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