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Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
hey

I started the Wwise 101 course, and after i set up all the instructions to sync the switch container with the foot_player event.

after that when I lunch the game I only hear the default switch, when i open the capture log, it's shows me all the movements are correct as i can track every movement in the log but there is no sound from it, or only the default sound, and the in the description it says: "Switch to "Default.""

how I can make it sounds properly?
in General Discussion by Islam E. (100 points)

1 Answer

0 votes
You may want to check all the filters in the capture log window (the eye icon on the up-right corner) and check out if the switches are functional. If it works, you should see more than one Switch to "stone", "dirt" or something, as well as some API-calls. Check out if you receive the correspond API-calls as you walk to different surfaces. I guess, in your case, they are all good, and then you should check out if you correctly set the switchgroup in your container's general settings. Don't forget to pull your child containers or sounds into the switch group in the Contents Editor window. (by default layout, it is seen in the middle, and on the right side there's an "assigned Objects" and it should be your place to go.
by Zhuolun Z. (930 points)
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