Curious if the file AkWwiseInitializationSettings needs to be included in source control?
We are utilizing the Wwise Addressable package, and finding that Unity updates this setting file for each user with an updated GUID reference to a cached AkWwiseAddressablesInitializationSettings in the Library folder, so it is constantly being flagged as modified.
Example:
Assets\Wwise\ScriptableObjects\AkWwiseInitializationSettings.asset:
10 m_Enabled: 1
11 m_EditorHideFlags: 0
12: m_Script: {fileID: 11500000, guid: 6f444e2f1a81dc54cab58569a7ca372c, type: 3}
13 m_Name: AkWwiseInitializationSettings
14 m_EditorClassIdentifier:
Library\PackageCache\com.audiokinetic.wwise.addressables@82ec5c11cd\Runtime\AkWwiseAddressablesInitializationSettings.cs.meta:
1 fileFormatVersion: 2
2: guid: 6f444e2f1a81dc54cab58569a7ca372c
3 MonoImporter:
4 externalObjects: {}