Hey all, I've inherited a project in which the majority (if not entirety) of sounds are not Ambient Sounds placed in the level. When I've done some testing in Blueprint (triggering different nodes (Post Event, Post Event at Location, Spawn Ak Component at Location)), none of them adhere to the Occlusion & Obstruction properties that are set in Wwise (no Occlusion or Obstruction occurs). Though, when I place an Ambient Sound in the level and enclose the player, the Occlusion effects are audible. With Ambient Sounds, the Occlusion Refresh Rate property is included in the Details panel so can be applied there, but how can I make any sound, no matter how it is triggered adhere to the Occlusion & Obstruction settings in Wwise?
UE4.27, Wwise 2021.1.10.7883
Thank you