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0 votes

Hi,

When I create a build in Unreal, it crashes on startup with the error below. 

The build only works if I delete two specific events in Wwise. They are straightforward events, which play a blend container that has a switch container inside of it (and a switch group).

I am using event based packaging. I have tried clearing sound data, regenerating sound data, nothing seems to work

I am using Unreal 4.26 and Wwise 2021.1.10

Thanks

Assertion failed: AsyncLoadingThread.RecursionNotAllowed.Increment() == 1 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3979]

0x00007ff90c3ecb69 KERNELBASE.dll!UnknownFunction []

0x00007ff7752f8b96 Shroom.exe!UnknownFunction []

0x00007ff7752fc338 Shroom.exe!UnknownFunction []

0x00007ff7750421cd Shroom.exe!UnknownFunction []

0x00007ff774fe3045 Shroom.exe!UnknownFunction []

0x00007ff774fe4fb0 Shroom.exe!UnknownFunction []

0x00007ff7753a9691 Shroom.exe!UnknownFunction []

0x00007ff7753c7a8b Shroom.exe!UnknownFunction []

0x00007ff7753c631a Shroom.exe!UnknownFunction []

0x00007ff77539399b Shroom.exe!UnknownFunction []

0x00007ff77540b1a7 Shroom.exe!UnknownFunction []

0x00007ff7756fa450 Shroom.exe!UnknownFunction []

...

0x00007ff90cc07604 KERNEL32.DLL!UnknownFunction []

0x00007ff90eb026a1 ntdll.dll!UnknownFunction []

in General Discussion by Eliazer K. (100 points)

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