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Hello i'm trying to find a solution to smooth sound during Camera Cut.

The Setup i have right now is that i have emitter place in the World and on the Cinematic Start the Camera position will teleport from one spot to another which means that On Camera Cut 1 i'm at like 20 meters of the Emitter, On Cut 2 i will be at 2 meters of the Emitter. Is there an Easy way to smooth the Attenuation Curve to go from 20 meters to 2 meters on the camera cut. I tried to add a Bind Distance RTPC to the GameObject itselft with a slew rate but those RTPC curve will not work in pure gameplay. So is there a solution to have kinda of a slew rate on distance attenuation curve in specific moment?
in General Discussion by Frederic A. (100 points)

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