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0 votes
I have a question regarding the localization of UE5.

1
I have generated voice events in Wwise.
It is in English and Japanese with two languages inside.
In Wwise, I am able to use the language switch to change the language in which the event is played.

2
The event was imported into UE and converted into an asset.
When the Wwise asset is played back in the editor of UE, English audio is played.
The UE settings are set to Japanese.
Is it possible to playback Japanese instead of English?

3
It is possible to use BP to switch languages in the game.
Is it possible to set a default language in Wwise that will play in UE?

4
Is there a common way to check the audio of localized assets in UE?
Or is it necessary to have some method or functionality in UE to switch between the two?

Thank you in advance.
in General Discussion by Takahiro (100 points)
Hi,

Did you solve the question3?I find this issue may be a solution:https://www.audiokinetic.com/zh/library/edge/?source=UE4&id=using_features_localization.html

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