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Hello, so, the scenario is this:

I have a room, which i made in Unity, and this room has various items which you can interact with. Each item has 3 small music compositions which were placed on a playlist in Wwise. Now, to get each one to play individually i placed them on a switch container which is linked to each object's Switch. They play and everything works great, except for the part that objects do not stop their audio from playing until the end, which means that if i interact with 5 objects i'll have those 5 musics playing at the same time. Only the object you interact with stops the previous sound it was playing (because its on a playlist).

To try and fix this i linked the Switches i made to a game parameter, and defined certain values so that when one switch is selected the other switches have their volume set to mute.

I placed all of this on the event i created for each object (including the game parameter changes). But it still doesn't work...

What am i doing wrong? Am i thinking straight? or is there a better way to do this?
in General Discussion by Alexandre B. (100 points)

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