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wwise event, when set on a music segment, The Unity runtime fires the event about 0.2 seconds earlier, which is inconsistent with the behavior in the wwise editor.

https://www.bilibili.com/video/BV1eB4y1B7QS

You can watch the video at this link to demonstrate the difference in performance between the editor and the runtime, and you can observe a difference of about 1/2 beat between the transition music and the main battle music.

 

So is there a way to avoid the difference, instead of manually setting a delay to the event every time the bank is generated?

unity:2021.3.4  wwise:2021.1.9.7847

in General Discussion by (100 points)

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