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Hello. The wwise courses demonstrate how to set orientation attenuation for game objects, but how can I do it for the player camera?

I have an object in the game (a smoking flare) and I want it to be attenuated when you are facing away from it. The object itself doesn't have a 'facing direction' because its just smoke that goes up into the air. So how can I set the attentuation to be based off where the game camera is oriented?
in General Discussion by Yoni (100 points)

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