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Join Audiokinetic at GDC 2023

Community & Events / Game Audio

We’re excited to finally be back on the Expo floor at GDC 2023, taking place March 20-24 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.

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Visit us at Expo booth S941 to discover how Wwise 2022.1 and Strata simplify the work of programmers and empower audio teams to deliver superior immersive experiences. In addition to members of the Audiokinetic team, we’ll also be joined by partner GME, who’ll be demoing their immersive in-game VoIP solution. Additionally on-hand will be Robert Brock & David Kalberg of the Conservatory of Recording Arts and Sciences (CRAS) who will be demoing Wwise education and certifications. 

Community Pod Presentations

You’ll also want to take the opportunity to tune into the talks at our community pod, where presenters will be lifting the hood on the audio work that goes into a project. The schedule for these talks is as follows:

Wednesday, March 22 | 10:30am - 11:30am | "New game+" - Re-mixing the handshake between Wwise and Game Engine
Philip Eriksson (Audio Director, Hazelight)
Joakim Enigk Sjöberg (Senior Technical Sound Designer, Hazelight)

Wednesday, March 22 | 1:30pm - 2:30pm | GME Integration for Wwise: An Immersive In-Game VoIP Solution
Peng Gao (GME Technical Lead, Tencent Cloud)

Wednesday, March 22 | 3pm - 4:15pm | Strata: Your Sound Library, in Multitrack Format
Simon Ashby (Head of Product, Audiokinetic)
Simon Pressey (Strata Product Owner, Audiokinetic)

Wednesday, March 22 | 4:30pm - 5:30pm | Night City Wwise: a dive into the Cyberpunk 2077 Wwise Project
Colin Walder (Engineering Director, Management & Audio, CD PROJEKT RED)
Marek Bielawski (Senior Audio Programmer, CD PROJEKT RED)
Mateusz Szymanski (Acting Lead Sound Designer, CD PROJEKT RED)

Thursday, March 23 | 10:30am - 11:30am | Outcast 2: Deep-dive into the Wwise Project
Pablo Schwilden Diaz (CTO, Demute)

Thursday, March 23 | 2:30pm - 3:45pm | Strata: Your Sound Library, in Multitrack Format
Simon Pressey (Strata Product Owner, Audiokinetic)

Thursday, March 23 | 4:30pm - 5:30pm | Playing to the Beat: The Co-Dependence of Sound and Music in Redout 2
Paolo Armao (Audio Director, 34BigThings)

Friday, March 24 | 10:30am - 12pm | Telling Stories through In-game Field Recording, Music and Haptic Feedback in Season: A Letter to the Future
FX Dupas (Co-Founder, Composer and Creative Director, Vibe Avenue)
Mathieu Lavoie (Co-Founder, Composer and Creative Director, Vibe Avenue)

Friday, March 24 | 1:30pm - 2:30pm | Back 4 Blood Music System Demo
Martin Stig Andersen (Composer and Audio Director, Independent)
Alex Pappas (Audio Programmer, Turtle Rock Studios)

For more information, head over here and take a look in the “Presentations” tab: https://info.audiokinetic.com/gdc-2023 

The Drifting Guide to Game Audio GDC 2023

Product Manager Damian Kastbauer has also written a guide to the conference if you’re interested in going deeper into what’s happening on the ground. You can find that over on The A Sound Effect Blog: The Drifting Guide to Game Audio GDC.

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Audiokinetic

Audiokinetic

Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative interactive experiences. Audiokinetic is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as Product Experts in Europe.

 @audiokinetic

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