Wwise SDK 2025.1.0
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#include <AkSpatialAudioTypes.h>
Public 成员函数 | |
AkVertex () | |
AkVertex (AkReal32 in_x, AkReal32 in_y, AkReal32 in_z) | |
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AkVector | operator+ (const AkVector &b) const |
AkVector | operator- (const AkVector &b) const |
AkVector | operator* (const AkReal32 f) const |
AkVector | operator/ (const AkReal32 f) const |
void | Zero () |
operator AkVector64 () const | |
额外继承的成员函数 | |
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AkReal32 | X |
X Position 更多... | |
AkReal32 | Y |
Y Position 更多... | |
AkReal32 | Z |
Z Position 更多... | |
Unique ID for portals. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing portal ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent portals using AkPortalID's provided by the client; AkPortalID's are convertied to AkGameObjectID's by calling AsGameObjectID().
在文件 AkSpatialAudioTypes.h 第 162 行定义.