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You can adjust the following plug-in parameters in the user interface.
Volume
Min(最小值) | 0 |
Max(最大值) | 100 |
Default | 50 |
Pitch
Min(最小值) | 50 |
Max(最大值) | 200 |
Default | 125 |
Speed
Min(最小值) | 50 |
Max(最大值) | 400 |
Default | 125 |
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Players who regularly use screen-readers are often accustomed to rapid text-to-speech readers. This setting allows the player to set the speed in increments, which can improve usability. |
Pause
Increases the amount of time that passes when there is a natural pause in the text. The pauses that are extended or shortened include:
End of sentence
Ellipses (...)
Min(最小值) | 0 |
Max(最大值) | 3000 (ms) |
Default | 0 |
Comma Pause
Increases the amount of time that passes when a comma is used in a sentence.
Min(最小值) | 0 |
Max(最大值) | 3000 (ms) |
Default | 0 |
Voice
Sets the speaker for the particular object. Available voices are categorized as language/variant(optional)/speaker.
All voices are available for preview, but a license is required when voices are exported to a SoundBank.
Speech Synthesis Markup Language (SSML)
Toggle that enables SSML processing.
SSML tags are structured like XML tags, enclosed in angled brackets (<>). They consist of a tag name and optional attributes. The tag name defines the type of modification, and the attributes provide specific parameters for the modification.
For example, if you write "<emphasis role="bold">This is important</emphasis>", the reader emphasizes this statement.
For more information, see Speech Synthesis Markup Language (SSML).
Enabling SSML slightly increases the performance impact during speech synthesis even if no tags are inserted in the text.
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The |
Text
The default text used when calling the object, if it hasn't been changed by
SendPluginCustomGameData()
.