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The Busses hierarchy is a hierarchical series of busses at the top of your project hierarchy that allow you to group many different sound and motion structures according to the main categories within a game. 例如,您可以使用一条 Audio Bus 对所有 Interactive Music 中的声音结构和所有语音进行编组,用另一条 Audio Bus 对所有音效进行编组,同时使用一条 Motion Bus 对所有振动效果进行编组,以此类推。
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It is possible to create Work-Units and Virtual Folders under the Busses hierarchy. 这样便于在团队工作环境中管理总线结构。 |
各条总线都有一组属性和行为,您可以使用它们来定义通过总线的对象在游戏中的听觉效果和播放方式。These properties and behaviors are located in the Property and Contents Editors of the different Busses hierarchy objects.
The descriptions for each of the Busses property options can be found in the following Property Editor descriptions:
除了上述页面中的 General Settings 外,每个对象在 Property Editor 中都还有一些其他的选项卡,如下所述:
When a Busses object is selected in the Project Explorer, the corresponding Contents Editor loads some information about its child or source objects.
有关 Advanced Settings、Effect、RTPC 和 States 选项卡中属性的说明,请参阅 “Common tabs and categories: Busses hierarchy objects”一节。