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The Game Object 3D Viewer allows you to see how objects interact and move relative to one another in real time.
Each game object is displayed in the Game Object 3D Viewer with an icon. You can customize the view depending on the options you select in the Options Toolbar. For example, you can add any cone or radius that has been applied to a game object to the 3D Viewer. You can also reduce the number of game objects in the view by using the show/hide button in the Game Object List. The Game Object List can be filtered by using the Game Object Filters.
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Game objects are kept up to date only when being used. When a game object is registered but is not being used by any playing Event, Effect, or plug-in, the game object position might display the last known used position. |
若要在 Game Object 3D Viewer 中显示 Spatial Audio 视觉表示,则需先对其启用性能分析。
Spatial Audio 性能分析数据包括 Geometry(几何构造)和 Portal(门户)的视觉表示,也包括 Emitter(发声体)、Listener(听者)和 Room(空间)的新图标以及由 Diffraction(衍射)、Sound Propagation(声音传播)和 Reflect 插件所创建的声音路径和虚拟对象。
指定所要分析的数据的方法如下:
在 Advanced Profiler(高级性能分析器)中,单击 Settings(设置)图标。
这时将打开 Profiler Settings(性能分析器设置)对话框。
选择 Spatial Audio。
点击 Close。
这时 Game Object 3D Viewer 中将显示相应数据。
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Spatial Audio 会使用大量的资源。Game Object 3D Viewer(游戏对象 3D 查看器)中可能会缺少某些信息,如 Spatial Audio Geometry(Spatial Audio 几何构造)。确保通过 AkInitSettings 调大 uMonitorQueuePoolSize。 |
By toggling options in the 3D Viewer toolbar, you can have as much or as little information displayed as you choose. The more options you select, the more complex the view is.
To specify the information to be displayed in the Game Object 3D Viewer:
Select from the four categories of options in the toolbar above the 3D Viewer.
视图
Text
Game Object
Acoustics
Select an option from the chosen category.
The corresponding change will appear in the 3D Viewer.
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For a description of each of the options see “Game Object 3D Viewer Options”一节. |
You can pin options that you use often to the toolbar by selecting their corresponding pin icon.
To view game objects interacting with each other, you can move the 3D viewer camera in all three dimensions.
操作 | Control | 描述 |
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平移 |
Middle-mouse button+Drag |
摄影机镜头将朝上下左右方向平移。 |
Zoom |
Mouse Wheel Alt+Right-click+Drag |
摄影机镜头将被推近和拉远。 |
Orbit |
Alt+Click+Drag |
The perspective camera rotates around the center point. |
Rotate |
Click+Drag |
Orients the perspective camera. |
Walk Navigation |
Right-click+WASD Arrow Keys |
The perspective camera moves in first-person, similar to how you would navigate in games.
按住 Shift 来加快移动速度。 |
Reset Camera |
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摄影机将被重置,并回到默认位置。 |
Locate Object |
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The camera centers on the selected object from the list. |
Follow Object |
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Capture(捕捉)过程中,如果对象移动,摄影机将跟随对象。 Select the object to follow with the locate object action. |
Frame All |
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The camera adjusts to fit all game objects with in the 3D Viewer. |
By creating Game Object Filters, you can reduce the number of game objects displayed in the Game Object List. 您可以启用或禁用这些筛选器,并固定 Game Object List 中的个别游戏对象,以便覆盖相应的筛选器设置。
创建 Game Object Filter:
在 Game Object 3D Viewer(游戏对象 3D 查看器)的 Game Object Filter(游戏对象筛选器)窗格中,单击选择器按钮 [>>]。
选择 Name or ID(名称或 ID)选项。
Enter the game object name or ID you would like to retain in the Game Object List.
Game objects that do not have a name or ID matching the filter are hidden from the Game Object List.
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在筛选器字符串中可使用星号作为通配符。 |
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或者也可以先在 Game Object List 中选择一个或多个条目,然后从快捷菜单中选择 Add to Game Object Filters(添加到游戏对象筛选器)。这样会为每个选定游戏对象自动创建一个筛选器。 ![]() |
删除 Game Object Filter:
在 Game Object 3D Viewer(游戏对象 3D 查看器)的 Game Object Filter(游戏对象筛选器)窗格中,单击所要删除的筛选器左侧的选择器按钮 [>>]。
选择 Remove(移除)选项。
这时便会移除该筛选器。
禁用 Game Object Filter:
In the Game Object Filter pane of the Game Object 3D Viewer, click the check box located to the left of the filter you would like to disable.
The check box is unselected and all objects that were removed by the filter reappear in the Game Object List.
禁用所有 Game Object Filter:
在 Game Object 3D Viewer 中,单击 按钮。
The button turns gray and all objects that were removed by any of the Game Object Filters reappear in the Game Object List.
固定游戏对象:
In the Game Object List pane of the Game Object 3D
Viewer, click the button associated to the
game object you would like to pin. Multiselection is supported.
The pin button turns blue and the game object remains in the Game Object List, regardless of the Game Object Filters.
You can reduce the number of game objects displayed in the 3D Viewer by using the Game Object List.
All game objects are shown by default.
Hide a game object by unselecting the button associated to the game object you would like to hide. Multiselection is supported.
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Alternatively, you can select one or more game objects in the list, right-click and select Hide Selected in 3D Viewer. The shortcut menu also has two other options:
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