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Wwise SDK 2025.1.0
AkTypedefs.h 文件参考

浏览源代码.

命名空间

namespace  AK
 Definition of data structures for AkAudioObject
 
 AK::SpeakerVolumes
 Multi-channel volume definitions and services.
 

宏定义

#define NULL   0
 

类型定义

typedef AkUInt32 AkUniqueID
 Unique 32-bit ID 更多...
 
typedef AkUInt32 AkStateID
 State ID 更多...
 
typedef AkUInt32 AkStateGroupID
 State group ID 更多...
 
typedef AkUInt32 AkPlayingID
 A unique identifier generated whenever a PostEvent is called (or when a Dynamic Sequence is created). This identifier serves as a handle to control and interact with individual playback instances, such as stopping a specific instance, and is the ID used in the EndOfEvent callback (see AkCallbackType). 更多...
 
typedef AkInt32 AkTimeMs
 Time in ms 更多...
 
typedef AkUInt16 AkPortNumber
 Port number 更多...
 
typedef AkReal32 AkPitchValue
 Pitch value 更多...
 
typedef AkReal32 AkVolumeValue
 Volume value( also apply to LFE ) 更多...
 
typedef AkUInt64 AkGameObjectID
 Game object ID 更多...
 
typedef AkReal32 AkLPFType
 Low-pass filter type 更多...
 
typedef AkInt32 AkMemPoolId
 Memory pool ID 更多...
 
typedef AkUInt32 AkPluginID
 Source or effect plug-in ID 更多...
 
typedef AkUInt32 AkCodecID
 Codec plug-in ID 更多...
 
typedef AkUInt32 AkAuxBusID
 Auxilliary bus ID 更多...
 
typedef AkInt16 AkPluginParamID
 Source or effect plug-in parameter ID 更多...
 
typedef AkInt8 AkPriority
 Priority 更多...
 
typedef AkUInt16 AkDataCompID
 Data compression format ID 更多...
 
typedef AkUInt16 AkDataTypeID
 Data sample type ID 更多...
 
typedef AkUInt8 AkDataInterleaveID
 Data interleaved state ID 更多...
 
typedef AkUInt32 AkSwitchGroupID
 Switch group ID 更多...
 
typedef AkUInt32 AkSwitchStateID
 Switch ID 更多...
 
typedef AkUInt32 AkRtpcID
 Real time parameter control ID 更多...
 
typedef AkReal32 AkRtpcValue
 Real time parameter control value 更多...
 
typedef AkUInt32 AkBankID
 Run time bank ID 更多...
 
typedef AkUInt32 AkBankType
 Run time bank type 更多...
 
typedef AkUInt32 AkFileID
 Integer-type file identifier 更多...
 
typedef AkUInt32 AkDeviceID
 I/O device ID 更多...
 
typedef AkUInt32 AkTriggerID
 Trigger ID 更多...
 
typedef AkUInt32 AkArgumentValueID
 Argument value ID 更多...
 
typedef AkUInt32 AkChannelMask
 Channel mask (similar to extensibleWavFormat). Bit values are defined in AkSpeakerConfig.h. 更多...
 
typedef AkUInt32 AkModulatorID
 Modulator ID 更多...
 
typedef AkUInt32 AkAcousticTextureID
 Acoustic Texture ID 更多...
 
typedef AkUInt32 AkImageSourceID
 Image Source ID 更多...
 
typedef AkUInt64 AkOutputDeviceID
 Audio Output device ID 更多...
 
typedef AkUInt32 AkPipelineID
 Unique node (bus, voice) identifier for profiling. 更多...
 
typedef AkUInt32 AkRayID
 Unique (per emitter) identifier for an emitter-listener ray. 更多...
 
typedef AkUInt64 AkAudioObjectID
 Audio Object ID 更多...
 
typedef AkUInt32 AkJobType
 Job type identifier 更多...
 
typedef AkUInt64 AkCacheID
 Stream cache block ID. 更多...
 
typedef AkUInt16 AkVertIdx
 Index of vertex in SA geometry 更多...
 
typedef AkUInt16 AkTriIdx
 Index of triangle in SA geometry 更多...
 
typedef AkUInt16 AkSurfIdx
 Index of surface in SA geometry 更多...
 
typedef AkReal32AkSpeakerVolumesMatrixPtr
 
typedef AkReal32AkSpeakerVolumesVectorPtr
 Constant volume vector. Access each element with the standard bracket [] operator. 更多...
 
typedef const AkReal32AkSpeakerVolumesConstVectorPtr
 Constant volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel(). 更多...
 
typedef const AkReal32AkSpeakerVolumesConstMatrixPtr
 Opaque data structure for storing a collection of external sources. Refer to API in AK/SoundEngine/Common/AkExternalSourceArray.h to learn how to manipulate this data structure. 更多...
 
typedef void * AkExternalSourceArray
 
using AK::SpeakerVolumes::VectorPtr = AkSpeakerVolumesMatrixPtr
 
using AK::SpeakerVolumes::MatrixPtr = AkSpeakerVolumesVectorPtr
 
using AK::SpeakerVolumes::ConstVectorPtr = AkSpeakerVolumesConstVectorPtr
 
using AK::SpeakerVolumes::ConstMatrixPtr = AkSpeakerVolumesConstMatrixPtr
 

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