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struct | AkVector64 |
| 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range 更多...
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struct | AkVector |
| 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision 更多...
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struct | AkListenerPosition |
| Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) 更多...
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struct | AkTransform |
| Position and orientation of objects in a "local" space 更多...
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struct | AkChannelEmitter |
| Positioning information for a sound, with specified subset of its channels. 更多...
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struct | AkPolarCoord |
| Polar coordinates. 更多...
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struct | AkSphericalCoord |
| Spherical coordinates. 更多...
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class | AkEmitterListenerPair |
| Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. 更多...
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struct | AkListener |
| Listener information. 更多...
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