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Wwise Unreal Integration Documentation
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Unreal 支持在选择 Package Using Bulk Data Wwise Integration 设置时执行迭代烘焙和多线程烘焙。
Iterative cooking detects changes in generated SoundBanks when using Unreal Engine 5.5 and later, but does not detect changes when using Unreal Engine 5.4 and earlier.
To optimize iterative cooking stability, we recommend that you enable the target domain's class filters, which also fixes some Unreal-specific iterative cooking issues unrelated to Wwise. 若要添加适用于整个工程的迭代烘焙筛选器,请在 DefaultEditor.ini
文件中添加以下代码行:
We also recommend that you add Wwise Integrations filtering to your DefaultEditor.ini
file:
The Deny List modifications are only required for Unreal Engine 5.4 specifically. Unreal Engine 5.3 and earlier versions do not support filtering. In Unreal Engine 5.5 or later, remove the Deny List for the Wwise Integrations, because these versions handle changes in generated SoundBanks.
Wwise Unreal 集成部分支持 -nothreading
Unreal 命令行参数。不过,存在以下限制:
-nothreading
,Wwise 声音引擎也会创建额外的线程。只在 No Threading 模式下做了简单的测试,所以并不适合在制作环境中使用相应功能。
另外,建议在运行 -nothreading
的同时运行 -nosound
以便完全禁用 Wwise 声音引擎。