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You can apply positioning to Audio Busses and to Auxiliary Busses (but not Master Busses). To do so, first open the Property Editor for the bus. Then, in the Positioning group, enable Listener Relative Routing, and set Speaker Panning or 3D Spatialization. For details on those parameters, see “Positioning category: Audio and Auxiliary Busses”一节.
Positioning could be used to add realism as in the following example scenario: a system in your game allows players to snoop on other players with a hidden microphone. 音频将被捕获并传输至地图另一端的一个虚拟扬声器。在对子混音应用 lo-fi 效果器后,可以对其进行空间化定位,听起来好像从扬声器发出一样。. For details on how to implement such a system, see the blog post Working With the New 3D-Bus Architecture in Wwise 2017.1: Simulating an Audio Surveillance System.