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Game Music Part 1: Learner’s Permit

The “01_In-Game Music” music Switch Container holds three music playlist containers, one for each state of the game.

  • Stealth Music: The Stealth music is made up of multiple tracks, the contents of which are played according to the game’s state and RTPC values. Effects can also be applied to these tracks.

  • Stress Music: The Stress music is also comprised of multiple tracks which can be affected by states, RTPCs, or effects. Like the Stealth music, the stress music has also been inserted into a music playlist container to sequence the three segments.

  • Fight Music: The Fight music takes another approach in terms of music composition. Instead of using multi-track segments, the fight music has simple two-bar long segment playing stereo files. This approach allows for elaborate combinations inside the music playlist container.

  • Transitions: The transitions between Stealth and Stress use different fade-in and fade-out curves. However, they both use the “Same Time as Playing Segment” option as the destination sync point. This means that the destination segment starts playing at the exact moment at which the source music leaves.

    • Outro_to_Stealth_or_Stress: For the transitions from Fight to Stress and Fight to Stealth, a transition segment is used to bridge the source and the destination segments smoothly. This transition segment was needed to cover the tempo difference between the source music (120 BPM) and the destination music (90 BPM).

    To listen to Game Music Part 1:

    1. Load the Music Switch Container “01_In-Game Music” into the Transport Control.

    2. In the Transport Control, click States.

    3. Set the State to “a_Stealth”.

    4. Start the playback.

    5. Change the State in the list to go from Stealth to Stress to Fight.

    6. While in the Stealth state, you can click RTPCs to change the “Stealth_Factor” level and therefore modify the volume of certain tracks.


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