版本
Wwise Unity Integration Documentation
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The full Wwise Authoring API is exposed to Unity as a native plugin for the Windows and macOS platforms. All features, including subscriptions, are supported through the AkWAAPIClient
class.
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Public 成员函数 | |
delegate void | WaapiEventCallback (ulong SubscriptionID, string Contents) |
Delegate ran when a subscription is triggered 更多... |
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静态 Public 成员函数 | |
static bool | Connect (string Uri, uint Port) |
Connects to a Wwise Authoring application 更多... |
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static void | Disconnect () |
Disconnects from the connected Wwise Authoring application 更多... |
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static bool | Subscribe (string Uri, string Options, WaapiEventCallback Callback, out ulong SubscriptionID, out string Result) |
Subscribes to a topic. See Subscribing to Topics in the Wwise Authoring API for more information. 更多... |
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static bool | Subscribe (string Uri, string Options, WaapiEventCallback Callback, int TimeoutMs, out ulong SubscriptionID, out string Result) |
Subscribes to a topic. See Subscribing to Topics in the Wwise Authoring API for more information. 更多... |
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static bool | Unsubscribe (ulong SubscriptionID, out string Result) |
Unsubscribes from a topic. 更多... |
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static bool | Unsubscribe (ulong SubscriptionID, int TimeoutMs, out string Result) |
Unsubscribes from a topic. 更多... |
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static bool | Call (string Uri, string Args, string Options, out string Result) |
Perform a call to the Wwise Authoring. See Querying the Wwise Project for more information. 更多... |
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static bool | Call (string Uri, string Args, string Options, int TimeoutMs, out string Result) |
Perform a call to the Wwise Authoring. See Querying the Wwise Project for more information. 更多... |
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属性 | |
static bool |
IsConnected [get]
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Is the client connected 更多... |
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The full Wwise Authoring API is exposed to Unity as a native plugin for the Windows and macOS platforms. All features, including subscriptions, are supported through the AkWAAPIClient
class.