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Wwise SDK 2019.2.15
AkPlatformInitSettings.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
26 *******************************************************************************/
27 
28 // AkPlatformInitSettings.h
29 
30 /// \file
31 /// Platform-specific initialization settings.
32 
33 /// \cond Web
34 /// Browse to \ref root_AkPlatformInitSettings for each platform-specific initialization settings.
36 {
37 
38 };
39 
40 /// Browse to \ref root_AkAudioAPI for each platform-specific audio output API.
42 {
43 
44 };
45 /// \endcond
@ AK_EndOfEvent
Callback triggered when reaching the end of an event. AkCallbackInfo can be cast to AkEventCallbackIn...
Definition: AkCallback.h:50
AkUInt64 AkGameObjectID
Game object ID
Definition: AkTypes.h:65
AKSOUNDENGINE_API AKRESULT RegisterGameObj(AkGameObjectID in_gameObjectID)
Platform-independent initialization settings of output devices.
Definition: AkSoundEngine.h:129
AkAudioAPI
Browse to 平台专用音频输出 API (enum AkAudioAPI) for each platform-specific audio output API.
AkCallbackType
Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::Dyn...
Definition: AkCallback.h:49
#define NULL
Definition: AkTypes.h:49
AKSOUNDENGINE_API AKRESULT StopProfilerCapture()
AkUInt32 AkUniqueID
Unique 32-bit ID
Definition: AkTypes.h:57
AKSOUNDENGINE_API AKRESULT StartProfilerCapture(const AkOSChar *in_CaptureFileName)
AK_ID_DECLARE BasePlatformID Windows
Definition: PlatformID.h:87
void(* AkCallbackFunc)(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
Definition: AkCallback.h:245
AKSOUNDENGINE_API AKRESULT AddOutput(const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0)
AKSOUNDENGINE_API AkUInt32 GetDeviceIDFromName(wchar_t *in_szToken)
AKSOUNDENGINE_API AkPlayingID Open(AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
uint32_t AkUInt32
Unsigned 32-bit integer
Definition: AkTypes.h:85
AKSOUNDENGINE_API AkPlayingID PostEvent(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AkUInt32 AkPlayingID
Playing ID
Definition: AkTypes.h:60
@ AK_Marker
Callback triggered when encountering a marker during playback. AkCallbackInfo can be cast to AkMarker...
Definition: AkCallback.h:52

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