浏览该文件的文档.
49 const void * in_pBytes,
65 const void * in_pBytes,
87 const void * in_pData,
119 AkInt32 cNewPos = cPos +
sizeof(T);
121 if ((m_cBytes >= cNewPos) || Grow(cNewPos))
123 AK::WriteUnaligned<T>(m_pBytes + cPos, in_data);
virtual bool Reserve(AkInt32 in_cBytes)
void Attach(const void *in_pBytes, AkInt32 in_cBytes)
virtual AkUInt8 * Detach()
Return pointer to buffer and clear internal pointer.
AkInt32 AkMemPoolId
Memory pool ID
virtual bool WriteBytes(const void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cWritten)
#define AKSOUNDENGINE_API
bool Write(const T &in_data)
ReadBytesMem(const void *in_pBytes, AkInt32 in_cBytes)
virtual void SetCount(AkInt32 in_cBytes)
Set number of bytes written.
virtual AkUInt8 * Bytes() const
virtual AkInt32 Count() const
virtual bool ReadBytes(void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cRead)
virtual void Clear()
Clear the buffer contents.
void SetMemPool(AkMemPoolId in_pool)
介绍一下自己的项目。我们会竭力为您提供帮助。
来注册自己的项目,我们帮您快速入门,不带任何附加条件!
开始 Wwise 之旅