Blog homepage

Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.

More articles

METAL GEAR RISING: REVENGEANCE

Technical report on Wwise, the audio authoring middleware (Translated from Japanese) Audiokinetic,...

4.5.2016 - By PlatinumGames

A Step-by-Step WAAPI Example

In my previous article, we reviewed a few of the various possibilities where the Wwise Authoring...

9.5.2017 - By Bernard Rodrigue

Wwise 2018.1 is Live! Colours and Beyond…

Wwise 2018.1 is out and available for you to download from the Wwise Launcher. The new colourful UI...

6.8.2018 - By Audiokinetic

Part 1: The spatial acoustics of NieR:Automata, and how we used Wwise to support various forms of gameplay

NieR:Automata is an action role-playing game (RPG) taking place on a wasteland that is earth, after...

4.12.2018 - By PlatinumGames

Wwise Wworld Wwide: Join Audiokinetic at GDC 2019

It's this time of year again where thousands of industry professionals from around the world meet at...

5.3.2019 - By Audiokinetic

The Sound of FINAL FANTASY VII REMAKE

The music of FINAL FANTASY VII is beloved by many and has been revisited over the years for new...

23.10.2020 - By SQUARE ENIX

More articles

METAL GEAR RISING: REVENGEANCE

Technical report on Wwise, the audio authoring middleware (Translated from Japanese) Audiokinetic,...

A Step-by-Step WAAPI Example

In my previous article, we reviewed a few of the various possibilities where the Wwise Authoring...

Wwise 2018.1 is Live! Colours and Beyond…

Wwise 2018.1 is out and available for you to download from the Wwise Launcher. The new colourful UI...