Blog homepage

Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.

More articles

Out of sight: musique concrète in Resident Evil 7

After a few years of studying electroacoustic music at the University of Montreal, I couldn’t help...

4.4.2017 - By Maximilien Simard Poirier

A Day Without Sound

As a lifelong music lover and someone who has worked with sound for nearly twenty years, it occurred...

12.12.2017 - By Dr. Karen Collins

A New Multiband Compressor Plug-in for Wwise: Polyspectral MBC joins the Audiokinetic Community Partner Program!

Polyspectral MBC is a new multi-band compressor plug-in for Wwise. I’m excited to be releasing it...

26.6.2018 - By Ethan Fenn

Event-Based Packaging Process Overview

What is Event-Based Packaging? Not long ago, the UE4 Integration of Wwise 2019.2 launched a new...

21.1.2021 - By Fan Runpeng

Visualizing Impacter’s Cross Synthesis Variations

Welcome back to our Impacter plug-in blog series. In the previous two blogs we mostly covered the...

9.7.2021 - By Ryan Done

Dialogue | Narration in Wwise and Unity

Dialogue with voiceovers is one of the staples of modern video games, allowing the player to not...

27.8.2021 - By Jake Gamelin

More articles

Out of sight: musique concrète in Resident Evil 7

After a few years of studying electroacoustic music at the University of Montreal, I couldn’t help...

A Day Without Sound

As a lifelong music lover and someone who has worked with sound for nearly twenty years, it occurred...

A New Multiband Compressor Plug-in for Wwise: Polyspectral MBC joins the Audiokinetic Community Partner Program!

Polyspectral MBC is a new multi-band compressor plug-in for Wwise. I’m excited to be releasing it...