Blog homepage

Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.

More articles

Behind the scenes: Sounds of the "Passengers: Awakening" VR Experience with Technicolor Sound Designer Viktor Phoenix

Viktor Phoenix, Sound Supervisor and Senior Technical Sound Designer for The Sound Lab at...

30.5.2017 - By Viktor Phoenix

Simplifying WAAPI

If you’ve never used the Wwise Authoring API (WAAPI) before, I’m hoping I can convince you to give...

29.5.2018 - By Adam T. Croft

Approaching UI Audio from a UI Design Perspective - Part 2

In this article I’d like to show you how approaching UI audio as if you yourself were the UI...

30.7.2019 - By Joseph Marchuk

How Sound Designers Use PureData + Heavy to Develop DSP Plug-ins - Part 1

When it comes to the development of audio plug-ins, many sound designers think of it as a “black...

8.10.2019 - By Chenzhong Hou (侯晨钟)

Game of Thrones: Winter is Coming - How We Combined Original Soundtracks and Created Interactive Music Using Wwise

Hello. I’m Victor Liu, a sound designer and programmer at YooZoo Games in China. I was responsible...

20.11.2019 - By Victor Liu (刘子奇)

The Story Behind the Mastering Suite: In-Game Audio Mastering

The Mastering Suite is the result of a series of collaborations amongst creatives and engineers in...

16.7.2020 - By Danjeli Schembri

More articles

Behind the scenes: Sounds of the "Passengers: Awakening" VR Experience with Technicolor Sound Designer Viktor Phoenix

Viktor Phoenix, Sound Supervisor and Senior Technical Sound Designer for The Sound Lab at...

Simplifying WAAPI

If you’ve never used the Wwise Authoring API (WAAPI) before, I’m hoping I can convince you to give...

Approaching UI Audio from a UI Design Perspective - Part 2

In this article I’d like to show you how approaching UI audio as if you yourself were the UI...