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问题:在项目中体验游戏的时候,发现有时候音效会出现播放后没有声音,而是听到一瞬间的音频卡顿一样的咔哒声?(已排除素材因素)(已排除耳机、声卡等外界因素)。另外,这种情况是偶现的(出现的平均频率大概在1/15左右)。

平台:Windows(Unity编辑器内)、Android已确定存在

Wwise版本:2019.2.14, Unity版本:2018.4.1f1

需要注意的是,这里的音频卡顿声与Wwise的"Kill"大概率无关,因为我已做了如下尝试:

1.设置了虚声部设置为“Continue to play"

2.取消Attenuation设置

3.场景内基本没有其他声音实例(除了1-3个环境音效实例等)

4.听到的声音更像是音频中断的声音(像联想电脑经典的音频卡顿一样Hhh),而不是素材中断的声音(为了排除听到的不是素材声音,我对素材做了非常夸张大幅度的Fade in)

另外,由于是测试场景,CPU资源应当十分充足。

想请问下出现这种问题的原因可能是什么?或者我有什么办法去排查此类问题?感激不尽
in General Discussion by lin j. (100 points)

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