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Wwise SDK 2025.1.0
AkCmd_StopAll Struct Reference

#include <AkCommandTypes.h>

Public Attributes

AkGameObjectID gameObjectID
 Game Object ID; set to AK_INVALID_GAME_OBJECT to stop all sounds. More...
 

Detailed Description

Stops the current content playing associated to the specified game object ID. If no game object is specified, all sounds will be stopped.

This command can fail for the following reasons:

  • AK_InsufficientMemory: Failed to allocate memory necessary to begin processing the command
  • AK_IDNotFound: gameObjectID was specified but is not a registered game object.
See also
AkCommand_StopAll

Definition at line 552 of file AkCommandTypes.h.


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