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Wwise SDK 2025.1.0
AkCmd_SetDistanceProbe Struct Reference

#include <AkCommandTypes.h>

Public Attributes

AkGameObjectID gameObjectID
 Game Object ID. More...
 
AkGameObjectID distanceProbeID
 Probe Game Object ID. More...
 

Detailed Description

Use the position of a separate game object for distance calculations for a specified listener. When this command is executed, Wwise calculates distance attenuation and filtering based on the distance between the distance probe Game Object (distanceProbeID) and the emitter Game Object's position. In third-person perspective applications, the distance probe Game Object may be set to the player character's position, and the listener Game Object's position to that of the camera. In this scenario, attenuation is based on the distance between the character and the sound, whereas panning, spatialization, and spread and focus calculations are base on the camera. Both Game Objects, gameObjectID and distanceProbeID must have been previously registered. To clear the distance probe, and revert to using the listener position for distance calculations, set distanceProbeID to AK_INVALID_GAME_OBJECT.

Note: If the distance probe Game Object is assigned multiple positions, then the first position is used for distance calculations by the listener.

This command can fail for the following reasons:

  • AK_InvalidParameter: gameObjectID is not a valid game object ID.
  • AK_IDNotFound: gameObjectID is not a registered game object or distanceProbeID is specified and not a registered game object.
  • AK_InsufficientMemory: Not enough memory to complete the operation.
See also
AkCommand_SetDistanceProbe

Definition at line 538 of file AkCommandTypes.h.


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