Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
Public Attributes | |
AkRoomID | roomID |
Unique room ID, chosen by the client. More... | |
struct AkRoomParams | params |
Parameter for the room. More... | |
Add or update a room. Rooms are used to connect portals and define an orientation for oriented reverbs. This function may be called multiple times with the same ID to update the parameters of the room.
![]() | Warning: The ID (roomID ) must be chosen in the same manner as AkGameObjectID's , as they are in the same ID-space. The spatial audio lib manages the registration/unregistration of internal game objects for rooms that use these IDs and, therefore, must not collide. Also, the room ID must not be in the reserved range (AkUInt64)(-32) to (AkUInt64)(-2) inclusively. You may, however, explicitly add the default room ID AK_OUTDOORS_ROOM_ID (-1) in order to customize its AkRoomParams, to provide a valid auxiliary bus, for example. |
Optionally, you can associate a name to the room for profiling purposes. Call AK_CommandBuffer_AddString after adding the command to attach a name to the room:
auto cmd = (AkCmd_SA_SetRoom*)AK_CommandBuffer_Add(buffer, AkCommand_SA_SetRoom); // Fill command... AK_CommandBuffer_AddString(buffer, "Bedroom 1");
This command can fail for the following reasons:
roomID
is outside the valid rangeDefinition at line 1119 of file AkCommandTypes.h.
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