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The Game Object 3D Viewer allows you to see how objects interact and move relative to one another in real time.
Each game object is displayed in the Game Object 3D Viewer with an icon. You can customize the view depending on the options you select in the Options Toolbar. For example, you can add any cone or radius that has been applied to a game object to the 3D Viewer. You can also reduce the number of game objects in the view by using the show/hide button in the Game Object List. The Game Object List can be filtered by using the Game Object Filters.
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Game objects are kept up to date only when being used. When a game object is registered but is not being used by any playing Event, Effect, or plug-in, the game object position might display the last known used position. |
To enable Spatial Audio visuals to appear in the Game Object 3D Viewer, you need to profile them.
Spatial Audio profiling data includes visuals for the Spatial Audio Geometry and Portals, new icons for Spatial Audio Emitters, Listeners and Rooms, as well as sound paths and virtual objects created by Diffraction, Sound Propagation, and the Reflect Effect plug-in.
To specify the data to be profiled:
In the Advanced Profiler, click the Settings icon.
The Profiler Settings dialog opens.
Select the Spatial Audio.
Click Close.
The data will be displayed in the Game Object 3D Viewer.
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Spatial Audio uses a lot of resources. It is possible that some information, e.g. the Spatial Audio Geometry, is missing from the Game Object 3D Viewer. Make sure to increase the uMonitorQueuePoolSize from the AkInitSettings. |
By toggling options in the 3D Viewer toolbar, you can have as much or as little information displayed as you choose. The more options you select, the more complex the view is.
To specify the information to be displayed in the Game Object 3D Viewer:
Select from the four categories of options in the toolbar above the 3D Viewer.
View
Text
Game Object
Acoustics
Select an option from the chosen category.
The corresponding change will appear in the 3D Viewer.
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For a description of each of the options see Game Object 3D Viewer Options. |
You can pin options that you use often to the toolbar by selecting their corresponding pin icon.
To view game objects interacting with each other, you can move the 3D viewer camera in all three dimensions.
Action | Control | Description |
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Pan |
Middle-mouse button+Drag |
The camera pans left and right, and up and down. |
Zoom |
Mouse Wheel Alt+Right-click+Drag |
The camera zooms in and out. |
Orbit |
Alt+Click+Drag |
The perspective camera rotates around the center point. |
Rotate |
Click+Drag |
Orients the perspective camera. |
Walk Navigation |
Right-click+WASD Arrow Keys |
The perspective camera moves in first-person, similar to how you would navigate in games.
Hold Shift to move faster. |
Reset Camera |
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The camera returns to its default position. |
Locate Object |
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The camera centers on the selected object from the list. |
Follow Object |
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The camera follows the object as it moves during capture. Select the object to follow with the locate object action. |
Frame All |
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The camera adjusts to fit all game objects with in the 3D Viewer. |
By creating Game Object Filters, you can reduce the number of game objects displayed in the Game Object List. Filters can be enabled or disabled, and individual game objects can be pinned to the Game Object List, allowing them to override the filters.
To create a Game Object Filter:
In the Game Object Filter pane of the Game Object 3D Viewer, click the Selector [>>] button.
Select the Name or ID option.
Enter the game object name or ID you would like to retain in the Game Object List.
Game objects that do not have a name or ID matching the filter are hidden from the Game Object List.
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An asterisk can be used as a wildcard in the filter string. |
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Alternatively, you can select one or many items in the Game Object List and then select Add to Game Object Filters in the shortcut menu. This automatically creates a filter for each of the selected game objects. ![]() |
To delete a Game Object Filter:
In the Game Object Filter pane of the Game Object 3D Viewer, click the Selector [>>] button to the left of the filter you would like to delete.
Select the Remove option.
The filter is deleted.
To disable a Game Object Filter:
In the Game Object Filter pane of the Game Object 3D Viewer, click the check box located to the left of the filter you would like to disable.
The check box is unselected and all objects that were removed by the filter reappear in the Game Object List.
To disable all Game Object Filters:
In the Game Object 3D Viewer, click the button.
The button turns gray and all objects that were removed by any of the Game Object Filters reappear in the Game Object List.
To pin a game object:
In the Game Object List pane of the Game Object 3D
Viewer, click the button associated to the
game object you would like to pin. Multiselection is supported.
The pin button turns blue and the game object remains in the Game Object List, regardless of the Game Object Filters.
You can reduce the number of game objects displayed in the 3D Viewer by using the Game Object List.
All game objects are shown by default.
Hide a game object by unselecting the button associated to the game object you would like to hide. Multiselection is supported.
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Alternatively, you can select one or more game objects in the list, right-click and select Hide Selected in 3D Viewer. The shortcut menu also has two other options:
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