Wwise SDK 2025.1.0
|
◆ AK_CommandBuffer_AddString()
Copy a null-terminated string to the data payload of the last added command. Some commands, like auto cmd = (AkCmd_RegisterGameObject*)AK_CommandBuffer_Add(buffer, AkCommand_RegisterGameObject); cmd->gameObjectID = 100; AK_CommandBuffer_AddString(buffer, "Player Emitter"); Use AK_CommandBuffer_StringSize to calculate the size required to store the string.
|
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise